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AI Insights · Timothy · January 2023

Top 5 Slime Games in Europe Q4 2022

Discover the performance of the top five slime games on a unified platform in Europe during Q4 2022, including trends in downloads, revenue, and active users.

Top 5 Slime Games in Europe Q4 2022

In Q4 2022, the top five slime games on a unified platform in Europe displayed varied performance trends. Below is a detailed look at their weekly downloads, revenue, and active users.

Super Slime Simulator from Dramaton LTD saw a fluctuating weekly revenue, peaking at $574 in the week of October 24, and ending the quarter with $523 in the final week of December. Weekly downloads started strong at approximately 77K in late September but dipped to around 58K in early December before recovering to 70K by the end of the quarter. Active users showed a slight decline from 473K to 413K over the same period.

Slime Simulator Time :ASMR DIY by Tap2Fun Limited Partnership experienced a notable increase in weekly downloads, starting at 8.8K in late September and surging to nearly 19K by the end of December. Active users followed a similar trend, growing from around 42K to 51K throughout the quarter.

My Talking Slimy: Super Cat 3D from Pixeland LLC, which was released in late September 2022, showed impressive growth. Weekly downloads spiked from 2.7K initially to over 24K by early December, maintaining this level through the end of the quarter. Active users also rose significantly from 5.2K to 21K in the same period. Revenue, however, remained modest, peaking at $19 in mid-November.

World of Slime Simulator Games by Solid Apps INC maintained steady weekly revenue, averaging around $400, with a peak of $495 in early December. Downloads fluctuated, starting at 6.8K in late September, dropping to 2.9K in mid-October, then recovering to around 6.8K by early December. Active users saw a general upward trend, growing from 10K to 11K over the quarter.

Fluid Simulation by Pavel Dobryakov exhibited consistent performance. Weekly revenue peaked at $556 in mid-November and ended the quarter at $505. Downloads ranged between 3K and 4.6K, with a peak in late November. Active users showed slight fluctuations but remained around 8K to 9K throughout the quarter.

This data comes from Sensor Tower, where more insights can be found.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023